CV

Experience

2025-Present

Associate, Unthinkable Digital

Design research to explore the topic of AI in computing and technology education for children.

2025-Present

Director, Tandem Studio

Co-founder and director at Tandem Studio, a design studio making immersive stories and experiences with heart.

October 2025

AR Workshop Facilitator, Snap Inc.

Introduced young participants from Making the Leap to augmented reality development using Lens Studio at Snap’s AR Lens Challenge Hackathon in London.

July 2025

Course Convenor, RCA Executive Education

Convened a private short course on Understanding Postgraduate-Level Design Education from the RCA Perspective for visiting universities from Shanghai.

2024-25

Guest Lecturer, Royal College of Art

Guest lecturer on the school-wide unit in the School of Communication, Making Worlds with Others.

2022-23

Creative, GRAFT

Directing, motion graphics design, and video editing for clients such as Wirex, Urban Outfitters, and Bumble.

2020-22

Video Editor, Freelance

Motion graphics design and video editing for ad agency clients such as Ignite, Prodigious, and OK COOL.

2018-20

Creative, Playdeo

Playdeo was a startup creating new formats of interactive entertainment. I helped to make Avo, an iOS experience that sits somewhere between games and television.

2016-18

Video Editor, Talking Edge Studios

Corporate video editing for Hogan Lovells, Baker McKenzie, Dechert LLP.

Education

2023-24

Master of Arts in Digital Direction, Royal College of Art

Recipient of the Vice Chancellor’s Achievement Scholarship. I also participated in the 6-month extra-curricular RCA x Snap Inc. research programme and in the RCA AI Society.

2023

Executive Education: Typography, Royal College of Art

2012-16

Bachelor of Communications in Media Arts and Production, University of Technology, Sydney

Student representative for Faculty of Arts and Social Sciences. Member of the UTS Debating Society.

Awards

2024

Helen Hamlyn Design Awards Shortlist, Moody Monsters

2024

Snap Inc Spectacles Hackathon 2nd Place, Ghost Catch

2019

Design Museum’s Beazley Designs of the Year Shortlist, Avo

Exhibitions

2025

Artist Talk at Now Play This, Somerset House

2025

New Designers, Business Design Centre London

2024-25

Imagined Realities at FRAMELESS (6-month residency)

2024

PIVOTAL: Digitalism at The Saatchi Gallery, HIVE

2024

VR Lab at Aesthetica Film Festival, STALL

Volunteering

2019, 2022

Mentor, Arts Emergency

Volunteered twice in a year-long mentorship program that supports young people to pursue creative careers. Also facilitated studio visits and a work experience programme during my time at Playdeo.

Communities

2025-Present

Fellow, Royal Society of Arts, Manufactures and Commerce

CV

Experience

2025-Present

Associate, Unthinkable Digital

Design research to explore the topic of AI in computing and technology education for children.

2025-Present

Director, Tandem Studio

Co-founder and director at Tandem Studio, a design studio making immersive stories and experiences with heart.

October 2025

AR Workshop Facilitator, Snap Inc.

Introduced young participants from Making the Leap to augmented reality development using Lens Studio at Snap’s AR Lens Challenge Hackathon in London.

July 2025

Course Convenor, RCA Executive Education

Convened a private short course on Understanding Postgraduate-Level Design Education from the RCA Perspective for visiting universities from Shanghai.

2024-25

Guest Lecturer, Royal College of Art

Guest lecturer on the school-wide unit in the School of Communication, Making Worlds with Others.

2022-23

Creative, GRAFT

Directing, motion graphics design, and video editing for clients such as Wirex, Urban Outfitters, and Bumble.

2020-22

Video Editor, Freelance

Motion graphics design and video editing for ad agency clients such as Ignite, Prodigious, and OK COOL.

2018-20

Creative, Playdeo

Playdeo was a startup creating new formats of interactive entertainment. I helped to make Avo, an iOS experience that sits somewhere between games and television.

2016-18

Video Editor, Talking Edge Studios

Corporate video editing for Hogan Lovells, Baker McKenzie, Dechert LLP.

Education

2023-24

Master of Arts in Digital Direction, Royal College of Art

Recipient of the Vice Chancellor’s Achievement Scholarship. I also participated in the 6-month extra-curricular RCA x Snap Inc. research programme and in the RCA AI Society.

2023

Executive Education: Typography, Royal College of Art

2012-16

Bachelor of Communications in Media Arts and Production, University of Technology, Sydney

Student representative for Faculty of Arts and Social Sciences. Member of the UTS Debating Society.

Awards

2024

Helen Hamlyn Design Awards Shortlist, Moody Monsters

2024

Snap Inc Spectacles Hackathon 2nd Place, Ghost Catch

2019

Design Museum’s Beazley Designs of the Year Shortlist, Avo

Exhibitions

2025

Artist Talk at Now Play This, Somerset House

2025

New Designers, Business Design Centre London

2024-25

Imagined Realities at FRAMELESS (6-month residency)

2024

PIVOTAL: Digitalism at The Saatchi Gallery, HIVE

2024

VR Lab at Aesthetica Film Festival, STALL

Volunteering

2019, 2022

Mentor, Arts Emergency

Volunteered twice in a year-long mentorship program that supports young people to pursue creative careers. Also facilitated studio visits and a work experience programme during my time at Playdeo.

Communities

2025-Present

Fellow, Royal Society of Arts, Manufactures and Commerce

CV

Experience

2025-Present

Associate, Unthinkable Digital

Design research to explore the topic of AI in computing and technology education for children.

2025-Present

Director, Tandem Studio

Co-founder and director at Tandem Studio, a design studio making immersive stories and experiences with heart.

October 2025

AR Workshop Facilitator, Snap Inc.

Introduced young participants from Making the Leap to augmented reality development using Lens Studio at Snap’s AR Lens Challenge Hackathon in London.

July 2025

Course Convenor, RCA Executive Education

Convened a private short course on Understanding Postgraduate-Level Design Education from the RCA Perspective for visiting universities from Shanghai.

2024-25

Guest Lecturer, Royal College of Art

Guest lecturer on the school-wide unit in the School of Communication, Making Worlds with Others.

2022-23

Creative, GRAFT

Directing, motion graphics design, and video editing for clients such as Wirex, Urban Outfitters, and Bumble.

2020-22

Video Editor, Freelance

Motion graphics design and video editing for ad agency clients such as Ignite, Prodigious, and OK COOL.

2018-20

Creative, Playdeo

Playdeo was a startup creating new formats of interactive entertainment. I helped to make Avo, an iOS experience that sits somewhere between games and television.

2016-18

Video Editor, Talking Edge Studios

Corporate video editing for Hogan Lovells, Baker McKenzie, Dechert LLP.

Education

2023-24

Master of Arts in Digital Direction, Royal College of Art

Recipient of the Vice Chancellor’s Achievement Scholarship. I also participated in the 6-month extra-curricular RCA x Snap Inc. research programme and in the RCA AI Society.

2023

Executive Education: Typography, Royal College of Art

2012-16

Bachelor of Communications in Media Arts and Production, University of Technology, Sydney

Student representative for Faculty of Arts and Social Sciences. Member of the UTS Debating Society.

Awards

2024

Helen Hamlyn Design Awards Shortlist, Moody Monsters

2024

Snap Inc Spectacles Hackathon 2nd Place, Ghost Catch

2019

Design Museum’s Beazley Designs of the Year Shortlist, Avo

Exhibitions

2025

Artist Talk at Now Play This, Somerset House

2025

New Designers, Business Design Centre London

2024-25

Imagined Realities at FRAMELESS (6-month residency)

2024

PIVOTAL: Digitalism at The Saatchi Gallery, HIVE

2024

VR Lab at Aesthetica Film Festival, STALL

Volunteering

2019, 2022

Mentor, Arts Emergency

Volunteered twice in a year-long mentorship program that supports young people to pursue creative careers. Also facilitated studio visits and a work experience programme during my time at Playdeo.

Communities

2025-Present

Fellow, Royal Society of Arts, Manufactures and Commerce